Last week, Steve Jobs made another of these geek presentation, wearing jeans and basket.
Until you lost your internet connection, you know what I'm talking about : the "so waited" iPad.
now, this is the kind of reaction you have all over the web
I won't talk you much about the lacking Flash support because, this times, it's not the main problem.
If you read my post about the lastest Ads mobile networks bought by Google, Apple and Opera, you knew what I'm afraid of...and Apple made a new move on this step.
After Microsoft which tried and failed, Apple is actually trying to make an AppleWeb...
Like they're doing with their AppStore when they control what you are allowed to install, they are trying to control what you are allowed to see.
No USB to transfert data, DRM everywhere, no plugin to see what you want (PDF?), video and music by iTunes again...
So the revolution is here...Apple made a public presentation of a system to control the information. It really fears me!
I'm not alone and even if it's from an Adobe employee, I'm totally agree with him.
I'm not for the OpenSource everywhere but we can't let ONE actor decides on what is good for us.
I'm trying to think "he! it will be a failure, it's so dumbass" but when I see the success of the iPod and iPhone 1 & 2, I'm not sure...
When I saw how 'professional' journalists claims how much the iPhone is a revolution, forgetting all what had been done by Nokia, I'm not sure...
When I saw how iPhone maniacs are...maniacs, I'm not sure...
When I saw how some of these 'extremists' iPhone maniacs are able to say "great! they are cleaning the web of the flash ads! HTML5 powa!!!", I'm not sure... (see Lee's blog for this, it seems they are all there!)
My only hope is that people were waiting for a real revolution, the next step of the netbook and so won't see a reason to buy a 'big' iTouch....
To everyone looking for a "good" tablet, browse Scott's blog...a lot of useful (and not locked) systems exist like the litl
31 January 2010
24 January 2010
2009 mobile gamers data
Today's Gamers released free graphs on consumer data.
The interesting thing is they made special graph for mobile gamers.
Visit their website to find more data on your countries (USA & europe)
The interesting thing is they made special graph for mobile gamers.
Visit their website to find more data on your countries (USA & europe)
Labels:
monetizing
20 January 2010
Opera bought an Ads network...too
Today, Opera announced they bought AdMarvel for at least 8M$
After Google with AdMob and Apple with Quattro Pro, it's the 3rd 'browser maker' which acquire a mobile ads network.
Now, think a little :
you BUY an Android's phone, an IPhone or any other phones (which support Opera) to see ads and so they earn money...
or, if you prefer, they SELL their products to EARN revenue from their ads...
you pay to help them earn more and more...funny now ?
It's like if Ford was selling a car which needs a special gazoline...made by Ford
After Google with AdMob and Apple with Quattro Pro, it's the 3rd 'browser maker' which acquire a mobile ads network.
Now, think a little :
you BUY an Android's phone, an IPhone or any other phones (which support Opera) to see ads and so they earn money...
or, if you prefer, they SELL their products to EARN revenue from their ads...
you pay to help them earn more and more...funny now ?
It's like if Ford was selling a car which needs a special gazoline...made by Ford
Labels:
monetizing
17 January 2010
Poulpytris results after 1 month
Poulpytris was released one month ago so, it's time for some analytics !
The main difference with Poulpy's Game is the ads feature : Poulpytis shows up to 4 ads on a 'sponsored by' screen at startup.
Poulpytris is hosted on Playyoo, GetJar, Voeveo, Mobango, Mobile9 & Phoload
In one month, because (?) hosted in more sites than Poulpy's Game, it definitly beat Poulpy's Game result
Downloads
Playyoo : 324 (web) & 88 (premium)
GetJar : 5796 (swf), 3954 (sis) & 1430 (cab)
Voeveo : ?
Mobango : 14488 (swf, sis & cab)
Mobile 9 : 11386 (sis 3rd), 18033 (sis 5th) & 7948 (cab)
Phoload : 22 (sis)
so, in 1 month, Poulpytris was downloaded 63469 times !!!
For info, GetJar was about to be a failure...until it became one of 'Best Puzzle game'
I assume it's because of the old GetJar rank or I'm again recommanded by GetJar ?
GetJar changed a lot of things these last 4 months, for good and bad...but I'll post about this later.
Phone models
Playyoo : ?
GetJar : 5130 (10% of download!), 3110, E71 & still the 6300...N95 & 5800XM close the top 10
Voeveo : ? (N95 ?)
Mobango : ?
Mobile 9 : mainly 5th ed (5800XM)
Phoload : mainly 5800XM
So classics on Asia and Touch/smartphones on Europe ?
Country
Playyoo : Italy ;)
GetJar : Indonesia & India are 40% of download !
others : Indonesia, India, US, UK ?
WillNa connections
1000 from PC
3600 from mobile
so 7.5% convertion rate, better than the 2% of Poulpy's Game
+ the daily users count is near 30 (0 before!)
Ads
About 12000 ads request and about 40% impressions
Revenue on Admob : 14$
Revenue on InMobi : 9$
Revenue on ZestAds : 1$
Revenue on WebMobLink : N/A => still waiting activation of my website (!)
Revenue on AdFonic : N/A => we'll try next month if their servers won some speed
EDIT: fixed, see this post
Of course, this is the result for Poulpytris, we can't assume it will be the same for any others app/games
Results
12K ads from 60K downloads... it seems only 1/5 of the people go throught the 'Allow internet connection' screen...
and, shame on me, I forgot to activate unique visitors analysis so it's perhaps worst !
The VERY important thing to note is how many download you got from 'community' sites.
At first, I said "WOW!, GetJar is nothing compared to them" !
But, looking at ads impressions, I saw GetJar users are more allright with adware than community's users.
Community users are looking for totally free games/apps : an ads and they close the game/app!
and don't even think about selling them the full ads free version !
For this reason, the download rate from mobile9 is impressive but I doubt we won a lot of money with that.
It's very interesting because it means more downloads is not equal to more money.
If you have 100K downloads but 1K ads request, it's no use : you could win more with 20K download and 2K ads request !
So key is ...the target!
but I don't have a clue on this point since, apart for GetJar, others sites don't report by countries :(
The only way I see to make a deeper analysis of this point is to release a version for each host and to look at the results.
I'm pretty sure we'll see something like
Mobile9 => 30K download for 1K ads request
GetJar => 15K download for 4K ads request
For Mobango, I don't know...very interesting host anyway, I'll submit my others (past/future) games on it, for sure!
The main difference with Poulpy's Game is the ads feature : Poulpytis shows up to 4 ads on a 'sponsored by' screen at startup.
Poulpytris is hosted on Playyoo, GetJar, Voeveo, Mobango, Mobile9 & Phoload
In one month, because (?) hosted in more sites than Poulpy's Game, it definitly beat Poulpy's Game result
Downloads
Playyoo : 324 (web) & 88 (premium)
GetJar : 5796 (swf), 3954 (sis) & 1430 (cab)
Voeveo : ?
Mobango : 14488 (swf, sis & cab)
Mobile 9 : 11386 (sis 3rd), 18033 (sis 5th) & 7948 (cab)
Phoload : 22 (sis)
so, in 1 month, Poulpytris was downloaded 63469 times !!!
For info, GetJar was about to be a failure...until it became one of 'Best Puzzle game'
I assume it's because of the old GetJar rank or I'm again recommanded by GetJar ?
GetJar changed a lot of things these last 4 months, for good and bad...but I'll post about this later.
Phone models
Playyoo : ?
GetJar : 5130 (10% of download!), 3110, E71 & still the 6300...N95 & 5800XM close the top 10
Voeveo : ? (N95 ?)
Mobango : ?
Mobile 9 : mainly 5th ed (5800XM)
Phoload : mainly 5800XM
So classics on Asia and Touch/smartphones on Europe ?
Country
Playyoo : Italy ;)
GetJar : Indonesia & India are 40% of download !
others : Indonesia, India, US, UK ?
WillNa connections
1000 from PC
3600 from mobile
so 7.5% convertion rate, better than the 2% of Poulpy's Game
+ the daily users count is near 30 (0 before!)
Ads
About 12000 ads request and about 40% impressions
Revenue on Admob : 14$
Revenue on InMobi : 9$
Revenue on ZestAds : 1$
Revenue on WebMobLink : N/A => still waiting activation of my website (!)
Revenue on AdFonic : N/A => we'll try next month if their servers won some speed
EDIT: fixed, see this post
Of course, this is the result for Poulpytris, we can't assume it will be the same for any others app/games
Results
12K ads from 60K downloads... it seems only 1/5 of the people go throught the 'Allow internet connection' screen...
and, shame on me, I forgot to activate unique visitors analysis so it's perhaps worst !
The VERY important thing to note is how many download you got from 'community' sites.
At first, I said "WOW!, GetJar is nothing compared to them" !
But, looking at ads impressions, I saw GetJar users are more allright with adware than community's users.
Community users are looking for totally free games/apps : an ads and they close the game/app!
and don't even think about selling them the full ads free version !
For this reason, the download rate from mobile9 is impressive but I doubt we won a lot of money with that.
It's very interesting because it means more downloads is not equal to more money.
If you have 100K downloads but 1K ads request, it's no use : you could win more with 20K download and 2K ads request !
So key is ...the target!
but I don't have a clue on this point since, apart for GetJar, others sites don't report by countries :(
The only way I see to make a deeper analysis of this point is to release a version for each host and to look at the results.
I'm pretty sure we'll see something like
Mobile9 => 30K download for 1K ads request
GetJar => 15K download for 4K ads request
For Mobango, I don't know...very interesting host anyway, I'll submit my others (past/future) games on it, for sure!
Labels:
getjar,
mobango,
monetizing,
poulpy,
willna
07 January 2010
Wii Flash Lite - trying to handle Wiimote(s)
After some basics testing, I jumped to a more exciting test : the Wiimote support!
Before the update, the Wiicade API was the lib to use.
(4 wiimotes on Wii Flash Player 2 years ago)
I so implemented it using the same example : unfortunatly it is no longer working!
Honestly, I was afraid of this since I saw the B button was no longer logged, even using the official Opera example : Browsing button.
So, what are the problems ?
so...bad news....:(
It's sad because, apart for the B buttons, everything is still working on the Browsing buttons example (in full javascript) so they didn't broke the initial JS API..
So, it's time for some R&D ;)
EDIT : in fact, LocalConnection calls are queued, it's why, if you move a lot your wii or press a lot of buttons, every lags...got to find how to optimize this
Before the update, the Wiicade API was the lib to use.
(4 wiimotes on Wii Flash Player 2 years ago)
I so implemented it using the same example : unfortunatly it is no longer working!
Honestly, I was afraid of this since I saw the B button was no longer logged, even using the official Opera example : Browsing button.
So, what are the problems ?
- B button isn't logged, for any of the wiimotes
- the update of the remote data is no longer fast enought : you press several buttons, stop and see the buttons pressed after some delays.
Opera thinks your wiimote is disconnected on startup- angle and distance are totally wrong
so...bad news....:(
It's sad because, apart for the B buttons, everything is still working on the Browsing buttons example (in full javascript) so they didn't broke the initial JS API..
So, it's time for some R&D ;)
EDIT : in fact, LocalConnection calls are queued, it's why, if you move a lot your wii or press a lot of buttons, every lags...got to find how to optimize this
Labels:
flash lite,
wii
06 January 2010
Wii Flash Lite and Javascript
I made a quick test to enable exchange between Flash Lite & Javascript :
ExernalInterface still doesn't work
LocalConnection still works (hurra!!!)
For information, it was the way guy like Quasimondo & WiiCade team found to handle 4 Wiimotes with partial nunchuk suport on Flash Lite
See you soon for a test of WiiCade api...does it sill work too ?! I hope so!
ExernalInterface still doesn't work
LocalConnection still works (hurra!!!)
For information, it was the way guy like Quasimondo & WiiCade team found to handle 4 Wiimotes with partial nunchuk suport on Flash Lite
See you soon for a test of WiiCade api...does it sill work too ?! I hope so!
Labels:
flash lite,
wii
05 January 2010
Move on CS4
I started year 2010 with a 'good' idea : since Adobe is already talking about CS5, I'll make the move to Adobe CS4!
I could only use one word after 2 weeks using it : SLOW
slow to install (3 hours!!)
slow to launch
slow to update
slow to compile
...and I don't know why ?! perhaps for this ugly new UI...
my...is it another of these software only made to force you to change your PC ?!
my notebook was on top 2 year ago, CS4 was released 1 year later...
It remembered me why I upgraded my pc every 6 months...because of games, not software !
Sorry, I had to post this ;)
ps: and happy mobile year !
I could only use one word after 2 weeks using it : SLOW
slow to install (3 hours!!)
slow to launch
slow to update
slow to compile
...and I don't know why ?! perhaps for this ugly new UI...
my...is it another of these software only made to force you to change your PC ?!
my notebook was on top 2 year ago, CS4 was released 1 year later...
It remembered me why I upgraded my pc every 6 months...because of games, not software !
Sorry, I had to post this ;)
ps: and happy mobile year !
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