Showing posts with label poulpy. Show all posts
Showing posts with label poulpy. Show all posts

28 November 2010

Test touch game w/o a real device is a pain

Some weeks ago, I finished my Poulpytris port for Android (using AIR for Android).
It's pure AS3 so I would like to port it to Nokia's FL4 devices

I think it works, but how could I seriously release a game for a device without real touch tests ?
I tried with Remote Device Access but I don't know if my game is slow or if the web is slow ;) Emulate touch throught Web is almost impossible....

So I think I'll keep this version for me until I got, perhaps, a FL4 enabled device (which I doubt since I'll soon receive an Android based one)
Plus I can't release it since I need to package it in a .sisx file and, so, need a valid IMEI....
why don't they support .nfl on S60 devices ?!!!
It's been so long we're asking for... :(

17 January 2010

Poulpytris results after 1 month

Poulpytris was released one month ago so, it's time for some analytics !

The main difference with Poulpy's Game is the ads feature : Poulpytis shows up to 4 ads on a 'sponsored by' screen at startup.

Poulpytris is hosted on Playyoo, GetJar, Voeveo, Mobango, Mobile9 & Phoload

In one month, because (?) hosted in more sites than Poulpy's Game, it definitly beat Poulpy's Game result

Downloads
Playyoo : 324 (web) & 88 (premium)
GetJar : 5796 (swf), 3954 (sis) & 1430 (cab)
Voeveo : ?
Mobango : 14488 (swf, sis & cab)
Mobile 9 : 11386 (sis 3rd), 18033 (sis 5th) & 7948 (cab)
Phoload : 22 (sis)

so, in 1 month, Poulpytris was downloaded 63469 times !!!
For info, GetJar was about to be a failure...until it became one of 'Best Puzzle game'
I assume it's because of the old GetJar rank or I'm again recommanded by GetJar ?
GetJar changed a lot of things these last 4 months, for good and bad...but I'll post about this later.


Phone models
Playyoo : ?
GetJar : 5130 (10% of download!), 3110, E71 & still the 6300...N95 & 5800XM close the top 10
Voeveo : ? (N95 ?)
Mobango : ?
Mobile 9 : mainly 5th ed (5800XM)
Phoload : mainly 5800XM

So classics on Asia and Touch/smartphones on Europe ?


Country
Playyoo : Italy ;)
GetJar : Indonesia & India are 40% of download !
others : Indonesia, India, US, UK ?


WillNa connections
1000 from PC
3600 from mobile
so 7.5% convertion rate, better than the 2% of Poulpy's Game
+ the daily users count is near 30 (0 before!)


Ads
About 12000 ads request and about 40% impressions
Revenue on Admob : 14$
Revenue on InMobi : 9$
Revenue on ZestAds : 1$
Revenue on WebMobLink : N/A => still waiting activation of my website (!)
Revenue on AdFonic : N/A => we'll try next month if their servers won some speed
EDIT: fixed, see this post

Of course, this is the result for Poulpytris, we can't assume it will be the same for any others app/games


Results
12K ads from 60K downloads... it seems only 1/5 of the people go throught the 'Allow internet connection' screen...
and, shame on me, I forgot to activate unique visitors analysis so it's perhaps worst !


The VERY important thing to note is how many download you got from 'community' sites.
At first, I said "WOW!, GetJar is nothing compared to them" !
But, looking at ads impressions, I saw GetJar users are more allright with adware than community's users.
Community users are looking for totally free games/apps : an ads and they close the game/app!
and don't even think about selling them the full ads free version !

For this reason, the download rate from mobile9 is impressive but I doubt we won a lot of money with that.
It's very interesting because it means more downloads is not equal to more money.
If you have 100K downloads but 1K ads request, it's no use : you could win more with 20K download and 2K ads request !

So key is ...the target!
but I don't have a clue on this point since, apart for GetJar, others sites don't report by countries :(

The only way I see to make a deeper analysis of this point is to release a version for each host and to look at the results.
I'm pretty sure we'll see something like
Mobile9 => 30K download for 1K ads request
GetJar => 15K download for 4K ads request
For Mobango, I don't know...very interesting host anyway, I'll submit my others (past/future) games on it, for sure!

20 December 2009

Poulpytris available on Mobango

Some weeks ago, I found another content aggregator open to everyone :




I'm actually testing it with Poulpytris, and I must say the results after 3 days are VERY interesting (more info in 1 month)

15 December 2009

Poulpytris available on GetJar

At last, after so many months trying to handle in app advertising, Poulpytris is freely available on GetJar



Poulpytris handles several ads networks
- Admob
- ZestAds
- InMobi
- Webmoblink
- AdFonic (disabled right now because their server is so sloooow)

See you in one month for the first report (on Poulpytris success and each ads network)

Thanks again to Alessandro for the ultimate tip which allowed me to finish this project

13 December 2009

Poulpy's Game : 9 months analysis

In March'09 I released Poulpy's Game on GetJar.
1 month later, I made a quick analysis of the download.

Just before I release my new one Poulpytris, I thought it was time to make another analysis, with more data on these 9 last month and 15K downloads!
Following current move on Flash Lite world, I wanted to make an analysis of the version download : raw SWF vs SIS packaged vs CAB packaged

Here come the stats


This the evolution of the number of downloads
Apart the big drop after 2 months, you can notice the 'poor' result of the SIS version
More on the SWF and CAB version below



This is the exact percent of each version for each month
Here you can see how the CAB version became more and more important against the raw SWF
After a slow start, the CAB version is near the 50% of the total download each month!

I made this analysis to find if the CAB version was really needed.
You can see it is! This information made me think again about Adobe goal on Flash mobile.

Adobe will stop in 11 months to support the Adobe Mobile Packager, the actually (?) only solution to distribute in CAB format.
From what I understood, Adobe is working on Flash Lite 4 IN A BROWSER, not standalone.
The so waiting solution to distribute is the announced AIR for mobile (and I really hope it won't be as bugged as the first version of AIR for desktop)
But do you REALLY think EVERY phones will support AIR for mobile in 2010 ?
I talk about phones not smartphones, since market like India doesn't use smartphones a lot (see AdMob stats)
We're still dealing with phones based on FL2 while FL3 is arround for 1 year now.
We'll have to wait how many years to see AIR as a global solution ?
More than one year, for sure ! So between the end of AMP and the full AIR deployment, we'll be without solution. It's awful.

I'm just feeling like I lost my time...that Flash on mobile isn't ready enought...
or, at least, that it will change its face on the coming years.

29 October 2009

New screensaver : Poulpyween

In 2 days, it's Halloween...so we made this free screensaver/wallpaper :




It's our first screensaver/wallpaper so we fall into some holes !

Apart the fscommand2(fullscreen) not supported on almost half of the phones (replaced by a Stage.scaleMode = "noBorder"), we needed to optimize it a lot because it was so slow on a S40.
Lesson learned : always use simulate performance on Device central!

We made some changes (use graphic not clip on still image and avoid alpha animated stuff) et voilĂ ...

28 October 2009

New game : Poulpytris

This year is the 25th anniversary of Tetris...I couldn't miss it !



So here comes Poulpytris, our tribute to this fabulous game!

Hope you'll like it...

01 July 2009

Playyoo Premium Program

Last week, Playyoo officialy launched their "Playyoo Premium Program"

What is the PPP ?
Well, for us, developpers, simply a way to make some money.
If you make a good game using their SDK, submit it for PPP enrollment and, if it's good enougth, your game will be available, at this point, on Vodaphone Italy.
else it will be available on Playyoo only...
Then, you'll receive (at least) 100$ every 5000 download...not a bad deal, no ?
Oh...and PPP accepts individuals...not only legal entities like others big ones

It's another way to make some revenues from fun.
I don't how good it is against a "70/30 share revenue" model...
See you in some weeks for my feedbacks since Poulpy's Game is actually accepted on the PPP!

The interesting point is the non-exclusive condition : it means your game could be anywhere, not ONLY on Playyoo....so, what are you waiting for ?!

I hope Ekleptica's Bog Frog is on the PPP too...it's, for me, the best game available on Playyoo

10 June 2009

Poulpy Game was downloaded 10K times !

Last week, after 3 months on GetJar, Poulpy Game reached the 10000 downloads score.
We're very happy !

I already made a post about Poulpy's stats so I will only add some new stuff :

I provided SWF, CAB and SIS files....
77% of people downloaded the SWF version
20% the CAB version
3% the SIS version

7500 download in first month
2500 download in 2 following months


Sukodu Classic got the same result in one month


Thanks to everyone who downloaded Poulpy Game!
I really hope you enjoyed it, like you'll enjoy our future releases!

12 April 2009

Poulpy Game results after 1 month

Poulpy's Game was released one month ago, at the same time we opened WillNa.com
It is our first game so I planned to make some analysis of its results
Poulpy's game is hosted in 4 websites : Playyoo (historic), GetJar, Voeveo and coming-soon-one
This FL2.x+ game is available in SWF, NFL, SIS (using Nokia's Packager) & CAB (using Adobe Mobile Packager) format

Download
+7500 downloads in one month
+300 per day when Poulpy was recommanded by GetJar
-100 per day when not recommanded
20% for the WiMo version

Models (+100 download each)

You'll notice Nokia's 6300 and no FLite enabled phones results.
I also suspect some errors in GetJar mobile detection (7610 or 7610 supernova?)
The first SE phone isn't Capuchin enabled

Countries
GetJar doesn't provide countries stats, so I'm relaying to willna.com results
Indonesia : 54
India : 32
Netherlands : 12
United States : 11
United Kingdom : 10

You'll notice the very important part of Asia.

Unfortunalty, you'll also notice the very low convertion rate : 2%
7500 download vs 150 connections to WillNa.com

WillNa connections (Top10)
6120c : 18
6300 : 15
MSIE 7 : 9
Windows Mobile : 9
E71 : 8
E63 : 8
N95 : 7
E90 : 7
Opera Mini : 6
iPAQ HX4700/Treo700w : 6

Revenue
Poulpy's game was a 'pay-if-you-like-ware' which gives us 0.70$
I also expected some money from the ads shown on willna.com
- PC version : 0$
- Mobile version : 0.6$

Result
I'm very proud our game was downloaded +7500 times in 1 month
To be recommanded really impacts your download rate.
Unfortunatly, I also must face the bad revenue result :
It was fun to make this game but it only generated 1.3$, because people doesn't want to pay for a free game and rarely visits game's website

My next game will try another selling model, I'll see if revenue will increase or not.

ps: I really need a 6300 ! Nobody to send me one ? ;)

27 March 2009

Poulpy Game is recommanded on GetJar

I was updating PoulpyGame info on GetJar when I noticed PoulpyGame is now 'Recommanded by GetJar'.

WOW! PoulpyGame now randomly appears on the main part of GetJar, which means more downloads!


I don't know exactly why...
Perhaps because I got 2000 downloads the first week ?
Or because they're good friend with Adobe now ;)

In 2 weeks, I plan to make a report about PoulpyGame on GetJar (stats, pro, cons,...).

12 March 2009

Poulpy Game on GetJar

Poulpy Game is now also available on GetJar

I'll upload the WiMo and SIS versions later, when I'll be fully ok with the cab/sis created by Adobe Mobile Packager

06 March 2009

3 months of work and here it comes : WillNa

So, after some hours spent, I finally launched on March 1st my own Flash (Lite) site

At this times, I only provide one game :

You already saw this game, it was my first attempt to make a game with FlashLite.
My friend and I work a little more on it, taking in account some remarks (thanks Dale!) and so, here it is!
At this time, I use Voeveo plaform to sell it.


The second game, still for mobile, will come in some days.


I plan to drive traffic making classic Flash games.
I hope to earn enought money to buy a Chumby ...and make games for it !

12 February 2008

My first game!

It's here! my first Flash lite game !



I finally uploaded it on Playyoo for the contest I talked about some...months ago!

You can even preview it.

Thanks to Nadia, a great friend, for the gfx ;)