Showing posts with label samsung. Show all posts
Showing posts with label samsung. Show all posts

31 July 2009

Samsung Application Store is now open

Soon after SE's one, it's now Samsung which launched its own application store.
Well, at least the Seller site since the application store will be available on Q3 2009.

Not as much information as for Nokia's OVI or SE's PlayNow like validation process, etc.., so I tried to register and what did I found ?
If you want to sell applications under your personal name, you should register as a private seller

It seems individuals could register and sell apps on Samsung Application Store for a 1$ registration fee.

It is a good idea BUT I suppose you also had to sign your apps...
It means 200$+20$/ea symbian ! (I need to check WiMo signing fees)
And, as some people already point out on OVI forums, you'll need a PublisherID to sign a symbian app....but you need to be a compagny to had a PublisherID !
I read some weeks ago changes are coming on this part but I don't know what and when.

So it seems we finally had a store opened to individuals BUT we still can't sign our apps to submit them...unless Samsung accepts unsigned app or selfsigned app ?
I don't know since I'm not registered yet and didn't find any information on this point...

Samsung Innovator new website

Samsung redesigned its developer website (Sammi !) 3 weeks ago.

Unless previous one, it seems it's easier to find what you're looking for so it's a good news !

18 April 2009

Samsung and Flash Lite

I knew Flash Lite was supported by some Samsung phones.

In Device Central CS3, some devices are available.
They support StandAlone player or Application (BREW).
But it was difficult to find a Samsung's official list.

I so use info from S60.com and Samsung Innovator

I don't know if Device Central CS4 include them but here is the list of Flash Lite supported device, as StandAlone Player




If Nokia has Remote Device Access, Samsung has its Lab.dev for Symbian devices.
They use the same solution from Digia so you won't be lost.
(Unfortunatly, Samsung Lab.dev for WiMo devices is still in beta and unavailable for classic member.)

I was so able to test Poulpy's Game on available devices and noticed a problem on S60 3rd FP1 devices :
using a simple SWF file, sharedObjet didn't work
install this same SWF file using Nokia's Packager/SWFPack, sharedObjet worked fine
no problem with other devices.

On a side note, I didn't test yet if Omnia HD is a 'clone' of the Nokia 5800 with Nokia Platform services and if the FLite 3.1 Distributable Player works or not on these devices.