Saji released some days ago an interesting tool : SajiFS Launcher lets you open (and play) any SWF located on data/others on your S60 5th
A FL standalone player - like ?
10 December 2009
Use KuneriLite with another SDK
KuneriLite uses S60 3rd Maintenance Release SDK
I have nothing against this, it's only because I use another one with Adobe Mobile Packager than I tried to setup KuneriLite another way.
Simply edit start.cmd on KuneriLite root folder and add a line at the end
SET EPOCROOT=\S60\devices\S60_3rd_FP2_SDK_v1.1\ (or any path)
notice there is no C: nor D:
the only drawback is that the SDK must be on the same drive than KuneriLite
Of course, it's only after I fixed my setup that I found the tip on KuneriLite's wiki !
Now I have to find how to disable this annoying "Release Note"...
I have nothing against this, it's only because I use another one with Adobe Mobile Packager than I tried to setup KuneriLite another way.
Simply edit start.cmd on KuneriLite root folder and add a line at the end
SET EPOCROOT=\S60\devices\S60_3rd_FP2_SDK_v1.1\ (or any path)
notice there is no C: nor D:
the only drawback is that the SDK must be on the same drive than KuneriLite
Of course, it's only after I fixed my setup that I found the tip on KuneriLite's wiki !
Now I have to find how to disable this annoying "Release Note"...
WillNa SIS packer bug : web call doesn't work
I spent the last 2 days to fight with a bug :
Trying to load my ads, I was unable to make it work when SIS packaged
I first think about a FL3 issue, moved my SWF to Trusted folder...nothing...
Not even a call sent (checked using proxy)
Strange thing, the SWF launched as-is (ie not SIS packaged) works like a charm so...no doubt, it's the stub ! but it's Nokia's one !
Tried some other ways to launch SWF without success...unless I finally find a way to configure KuneriLite with 3rd FP2 SDK
If it works using KuneriLite, it means it is possible!
After some hours this evening/night I finally found the reason : CAPABILITY
On Nokia Stub source code, they defined the CAPABILITY to None
It means that even if you "Allow Flash content to establish network connection", it will not work if the stub hasn't the network capability !
Trying to load my ads, I was unable to make it work when SIS packaged
I first think about a FL3 issue, moved my SWF to Trusted folder...nothing...
Not even a call sent (checked using proxy)
Strange thing, the SWF launched as-is (ie not SIS packaged) works like a charm so...no doubt, it's the stub ! but it's Nokia's one !
Tried some other ways to launch SWF without success...unless I finally find a way to configure KuneriLite with 3rd FP2 SDK
If it works using KuneriLite, it means it is possible!
After some hours this evening/night I finally found the reason : CAPABILITY
On Nokia Stub source code, they defined the CAPABILITY to None
It means that even if you "Allow Flash content to establish network connection", it will not work if the stub hasn't the network capability !
So, wait for the coming WillNa SIS packer update or simply change the _stub.mmp
CAPABILITY None
to
CAPABILITY NetworkServices
(more info on existing capabilities)
and thanks to Saji who helped me on Forum Nokia!
Labels:
willna packer
09 December 2009
InApp advertising : silly me!
For some months now I'm trying to use InApp advertising.
I just discovered that "In app" doesn't mean "everything must be done in app"
Silly me! I was fighting with AdMob, Adfonic... ads engines & security models from within Flash Lite when the solution was simply to make a static web page on my site to call...
When Alessandro explained me how he handles AdMob ads I almost died : sooooo easy !
It seems Kirk was looking for the same solution himself (or mailed Alessandro like I did) since he wrote 2 day later a great tutorial on this point
I'll just add to use , for easier parsing,
$admob_params['OPTIONAL']['f'] = "html_no_js";
and, to force for text ads,
$admob_params['OPTIONAL']['y'] = "text";
you should also take a look to AdMob analytics, to know your users!
I just discovered that "In app" doesn't mean "everything must be done in app"
Silly me! I was fighting with AdMob, Adfonic... ads engines & security models from within Flash Lite when the solution was simply to make a static web page on my site to call...
When Alessandro explained me how he handles AdMob ads I almost died : sooooo easy !
It seems Kirk was looking for the same solution himself (or mailed Alessandro like I did) since he wrote 2 day later a great tutorial on this point
I'll just add to use , for easier parsing,
$admob_params['OPTIONAL']['f'] = "html_no_js";
and, to force for text ads,
$admob_params['OPTIONAL']['y'] = "text";
you should also take a look to AdMob analytics, to know your users!
Labels:
monetizing
KuneriLite : SWFPack offline ?
Reading Yahoo group, I suddenly releazed I forgot a great SWFPack alternative, by the same authors (!): KuneriLite
This tool has the same functionnality than SWFPack (on the free version, w/o plugins)
Follow the wiki and you'll be able to make a .sis in a few second
The only drawback is it only uses S60 3rd MR SDK
This tool has the same functionnality than SWFPack (on the free version, w/o plugins)
Follow the wiki and you'll be able to make a .sis in a few second
The only drawback is it only uses S60 3rd MR SDK
Labels:
flash lite
03 December 2009
SVG 1 - William 0
While I was working on WillNa Packer, a third (yes A THIRD!) of my time was about this $*^$* SVG icon
I tried everything again : AI CS3, AI CS4, Inkspace, export/import from one to another!
But I wasn't able to make a true/pure/beautiful/fully compatible SVG icon
AI doesn't export SVG, it exports a XML with PNG in base64
Inkspace isn't fully compatible with S60 3rd AND S60 5th
So, it's now official : I lost
I used an AI export, knowing it won't perfectly work on S60 5th but isn't 24Ko (!)
So, it's your turn, make your own SVG icon
Else this is what you'll get using WillNa packer
on N95
on N97
I tried everything again : AI CS3, AI CS4, Inkspace, export/import from one to another!
But I wasn't able to make a true/pure/beautiful/fully compatible SVG icon
AI doesn't export SVG, it exports a XML with PNG in base64
Inkspace isn't fully compatible with S60 3rd AND S60 5th
So, it's now official : I lost
I used an AI export, knowing it won't perfectly work on S60 5th but isn't 24Ko (!)
So, it's your turn, make your own SVG icon
Else this is what you'll get using WillNa packer
WillNa SIS packer
Like I said, some months ago I started a stub+packager.
At that time, I was fighting with a bug (on my side) about a SVG icon SWFPack didn't like.
Due to the recent events, I finally took some times to finish it.
Of course, it's mainly based on Nokia's Library "Create a stub application" article
But, I added a way to configure everything throught an ini file
You could use it like it or use it as a start project to make your own.
I plan to make an AIR (with the FINALLY available 2.0 version) app with CAB, SIS & NFL support, projects management,etc... but for now, this batch is enought for me
Download WillNa Packer
At that time, I was fighting with a bug (on my side) about a SVG icon SWFPack didn't like.
Due to the recent events, I finally took some times to finish it.
Of course, it's mainly based on Nokia's Library "Create a stub application" article
But, I added a way to configure everything throught an ini file
You could use it like it or use it as a start project to make your own.
I plan to make an AIR (with the FINALLY available 2.0 version) app with CAB, SIS & NFL support, projects management,etc... but for now, this batch is enought for me
Download WillNa Packer
Labels:
flash lite,
willna packer
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