Poulpy's Game was released one month ago, at the same time we opened
WillNa.comIt is our first game so I planned to make some analysis of its results
Poulpy's game is hosted in 4 websites :
Playyoo (historic),
GetJar,
Voeveo and coming-soon-one
This FL2.x+ game is available in SWF, NFL, SIS (using
Nokia's Packager) & CAB (using
Adobe Mobile Packager) format
Download+7500 downloads in one month
+300 per day when Poulpy was
recommanded by GetJar-100 per day when not recommanded
20% for the WiMo version
Models (+100 download each)
You'll notice Nokia's 6300 and no FLite enabled phones results.
I also suspect some errors in GetJar mobile detection (7610 or 7610 supernova?)
The first SE phone isn't
Capuchin enabled
CountriesGetJar doesn't provide countries stats, so I'm relaying to willna.com results
Indonesia : 54
India : 32
Netherlands : 12
United States : 11
United Kingdom : 10
You'll notice the very important part of Asia.
Unfortunalty, you'll also notice the very low convertion rate : 2%
7500 download vs 150 connections to WillNa.com
WillNa connections (Top10)6120c : 18
6300 : 15
MSIE 7 : 9
Windows Mobile : 9
E71 : 8
E63 : 8
N95 : 7
E90 : 7
Opera Mini : 6
iPAQ HX4700/Treo700w : 6
RevenuePoulpy's game was a 'pay-if-you-like-ware' which gives us 0.70$
I also expected some money from the ads shown on willna.com
- PC version : 0$
- Mobile version : 0.6$
ResultI'm very proud our game was downloaded +7500 times in 1 month
To be recommanded really impacts your download rate.
Unfortunatly, I also must face the bad revenue result :
It was fun to make this game but it only generated 1.3$, because people doesn't want to pay for a free game and rarely visits game's website
My next game will try another selling model, I'll see if revenue will increase or not.
ps: I really need a 6300 ! Nobody to send me one ? ;)